User Manual for Tournaman

Tournaman is a program to tab debating competitions in British Parliamentary Style. It works by default according to the rules set by the Worlds Universities Debating Council (WUDC).

However, it provides users with many alternative options to draw rounds if they feel that the WUDC rules are too strict or not appropriate for their competition.

Version of Tournaman corresponding to this help file: 2.0 beta of January 12 2010. Tis help file is currently under maintenance. Most of the new functions are already reflected, though.

1. Main Window

In Tournaman, the main window displays most of the central information about your competition. This sections deals with the status report, the drop-down menus, and the break parameters.

1.1 The status report

The status report in the main window displays basic information about your competition.

  • Tournament name
    • Displays the competition you have currently opened.
    • The name of the competition can be changed from the drop-down menu using <Edit> <Venues>
  • Current position
    • Displays how many rounds have been completed so far, and whether or not a new round has already been drawn.
    • In case you discover that data has been entered erroneously in a previous round, you can correct that error at a later stage. To do so, use the button "Select other round", go to the round in which the error occured, correct the result, and go back to the last completed round. Tournaman will automatically update all relevant files and overviews.
    • Through <Rounds> <Create Branch> you can create a new "branch" of debates starting from the current position but with all subsequent scores stored independently from the main branch. You could e.g. start an independent ESL branch and have more pre-break rounds there, but in fact you will not need this feature for normal competitions. That is why we consider this feature obsolete.
  • Active teams
    • displays how many teams you have entered into the competition that are marked as active.
    • You can activate or deactivate teams in the <Edit teams> dialog.
    • The number of active teams must be divisible by four.
    • You can enter swing teams in the <Edit teams> dialog and deactivate them until needed.

1.2 The drop-down menus

The drop-down menus allow you to access most functions of Tournaman easily and quickly from the main window.

  • File
    • New creates a new competition.
    • Open opens an existing competition. Tournaman files have the ending .trm.
    • Close exits the currently open competition, but leaves Tournaman open.
    • Exit closes Tournaman.
  • Edit (All options in this section will be xxx linked to find further information.)
    • Venues + Settings lets you change essential competition settings and edit debate venues.
    • Teams lets you add and edit teams and see vital team statistics.
    • Adjudicators lets you add and edit adjudicators and manage conflicts/strikes. Also provides powerful import functions for easy registration.
  • Folders
    • Tournament opens the system folder that contains your competition.
    • ./Registration Data opens the system folder that contains data about all the persons registered in your competition with Tournaman.
    • ./Last round opens the system folder that contains the data for the previous round of your competition.
    • ./Next round opens the system folder that contains the data for the current round of your competition.
  • Rounds
    • Create branch: Lets you create a new "branch" of debates starting from the current position but with all subsequent scores stored independently from the main branch. You could e.g. start an independent ESL branch and have more pre-break rounds there, but in fact you will not need this feature for normal competitions. That is why we consider this feature obsolete.
  • ?
    • Help opens the local version of the help file (also by pressing <F1>).
    • About provides information about the developers of Tournaman and options for feedback.

1.3 Break parameters

With this feature, you can calculate the likely break point of your competition. The calculation is updated after every round, and is used to determine which rounds of your competition are still competing for the break. Please note that this calculation so far does not extend to ESL or EFL teams. For further information please click here.

2. Set-up a competition

Competitions tabbed with Tournaman are stored on the computer system as files with the ending .trm. This section explains how competitions are created, opened and adjusted.

2.1 Open an existing competition

Existing .trm-files need to be opened from within Tournaman. Choose from the drop-down menu <File> <Open> and specify an existing .trm-file.

2.2 Create a new competition

  • Step 1: Generate a new competition (.trm) file.
    • Choose from the drop-down menu <File> <New>
    • Create a new (and empty) folder somewhere on your system where you can access it easily (e.g.: Your computer's desktop).
    • Enter a name for your competition in the appropriate field and press <OK> to create it in the new folder.
    • Tournaman will now automatically copy the files "generic ballot.rtf", "round overview.rtf" and "round presentation template.ppt" into the new folder.
    • Then, Tournaman will display a checklist to show that all files have been copied correctly.
  • Step 2: Use the following dialogue to set the general rules for your competition and enter the debate venues.
    • Enter a name for your competition (if different from the filename).
    • Specify whether your competition should strictly be based on WUDC-rules. By default, strict WUDC-compliance is enforced, which will limit your choices for changing settings in the later course of the competition.
    • Add debate venues. To do so, simply indicate a name in the field <Selected venue's name>. After you press <Enter>, the program automatically adds another venue. Should you not need that one, just remove it using the <Remove venue> button.
    • Designate venue for "special needs": Click on any venue and active the checkbox "special needs venue". These venues will be colour coded in the draw, and allow you to designate these venues to e.g. handicapped persons.
    • You can return and change these settings by choosing <Edit> <Settings / Venues> from the drop-down menu.
    • The function to delete rounds out of the competition has been added for testing purposes only.

2.3 Import registration data

Tournaman does not provide a full feature to register teams for a competition, since we felt that this would overload the purpose of the software. Instead, Tournaman features rather powerful import and export features to facilitate an easy exchange of registration data between Tournaman and your registration system.

  • The idea is this: After registration finishes, the Reg team provides a list formatted according to the descriptions below. This list then is imported into Tournaman with just a few clicks.
  • Of course, all the data can then be changed manually.
  • So far, only limited information on teams and adjudicators can be imported through these functions. Such information as multiple institutions, special needs, or team conflicts for adjudicators needs to be entered manually.

This section holds information on:

  • Importing data into Tournaman from a spreadsheet using the clipboard.
  • Importing data into Tournaman from a text file.
  • Exporting data from Tournaman.

2.3.1 Importing data into Tournaman from a spreadsheet using the clipboard

  • Registration data can only be imported before the first round. When using this function, all previously entered registration data will be overwritten.
  • To import teams or adjudicators, the data in your spreadsheet file needs to be formatted in a way shown in this Google doc
  • Mark the data you wish to import and copy it to the clipboard using <Ctrl>+<c> or <Strg>+<c>.
  • Do not copy the headings!
  • Please note that unless the field for <home place> is identical for adjudicators and teams, Tournaman will not be able to spot conflicts. This can be adjusted manually after import, nonetheless.
  • In both the <Edit teams> and <Edit Adjudicator> dialogues, choose at the lower left corner <Import data> —> <Import from clipboard>
  • Tournaman will then display a window in which you can control the import result. Once satisfied, click <OK>.

2.3.2 Importing data into Tournaman from a table using a text file

  • Registration data can only be imported before the first round. When using this function, all previously entered registration data will be overwritten.
  • Import team data from a text file
    • To import teams, put them into a headerless table with these columns
Team name First debater Second debater Institution Special Needs <y/n> Second language <y/n> Active <y/n>

* For an example file, please click here.
* Please note that unless the field for <home place> is identical for adjudicators and teams, Tournaman will not be able to spot conflicts. This can be adjusted manually after import, nonetheless.

  • Import adjudicator data from a text file
    • To import adjudicators, put them into a headerless table with the columns
Name Institution 1 Institution 2 Category (from 9 for best to 1 for worst or 0 for inactive Special Needs <y/n>

* Further conflicts can be added after the import.

2.3.3 Exporting data from Tournaman

  • If it is unclear whether the data entered into Tournaman matches the data at the registration desk, you can simply print lists of the teams and persons registered in Tournaman and hand it to the registration desk. You can find that list using from the drop-down menu on the main window: <Folders> <./Registration data>.

2.4 Manually add or edit teams

Choose either <Edit teams> in the main windows or from the drop-down menu <Edit> <Teams> to access information about the teams in your competition.

  • Here, you can display and enter information about the teams in your competition.
  • The data provided here will be used for pairing the rounds.
  • To enter teams, simply add one team, and fill out all the fields by using the button <enter>.
  • You can edit team information at any stage during the competition, even during an ongoing round. Simply click on a team and edit any field.
  • Using the button <Show selected team's debates> displays an overview for the selected team's way through the competition.
  • You can delete teams by using the button <Remove selected>
  • When entering institutions, make sure to spell them correctly, otherwise Tournaman will not be able to spot conflicts with adjudicators. We advise you to use the drop-down menu.
  • You can enter up to two institutions for all mixed teams. Tournaman will use this data for the allocation of judges.
  • You can enter more teams than actually do compete as swing teams and then deactivate them by using <Deactivate>. These teams can however be swung in when creating a new round.

2.5 Manually edit or add adjudicators

Choose either <Edit adjudicators> in the main window or from the drop-down menu <Edit> <Adjudicators> to edit and rank your adjudicators.

  • Use the tab <Named overview> to edit or add adjudicator data.
    • To edit adjudicator data, click on any adjudicator.
    • To add a new adjudicator, click the button <Add adjudicators>.
    • Enter the adjudicator's name in the appropriate field. Activate the checkbox "Special needs" for any person that deserves it. This will be used in the draw to allocate special needs venues to these persons.
    • Below the adjudicator's name, you can enter relevant conflicts/scratches. Tournaman uses this information to pair a round.
      • Tournaman allows for up to 4 institutional conflicts and up to 4 individual team conflicts that will be considered when assigning judges to debate rooms. These conflicts can be edited or added during the competition.
      • If you enable the option "Advanced mode: define free attributes for better mixing in adjudication panels", Tournaman allows you to define up to four free attributes for any judge. These will not be used for allocating adjudicators to debates. Instead, any multiplicity of attributes in judging panels will be flagged. This feature is designed for large competitions, where a mix of adjudicators is desirable. Free attributes can be any given word, such as "ESL" or "Oceania". Any defined attribute will be reflected in the drop-down menus.
      • Use the drop-down menu to make sure the data is entered correctly. If there are differences in spelling of conflicts, Tournaman will not be able to spot the conflict. Example: If the team is entered as "LSE" and the adjudicator as "London School of Economics", the conflict will not be considered.
  • Use the tab <Ranked overview> to rank your judges by drag and drop.
    • Tournaman uses a 9 (very good) to 1 (very bad) ranking system and allocates adjudicators in the draw according to their ranking.
    • Adjudicators with a ranking of 0 are considered inactive. Any judge not present for a round can be dragged here.
    • In the draw, you will still be able to manually exchange judges to your wishes, this is just a general pre-ranking.
    • At the bottom of the screen, Tournaman provides you with a rough overview on how many break-round judges you have ranked.
    • Tournaman will not consider judges in the "inactive" column for the draw of a round. These judges can still be added to the draw by <right-click> when the draw is displayed.

3. Run a round of debate

3.1 Calculating the break point

On the main window, you can estimate how many points teams will need to break. Simply specify after setting up your competition how many teams should break after how many rounds.

  • This estimation determines the relevant rounds of the competition. Based on this information, judges will be pre-allocated, subject to manual change.
  • Before every round, the break point will be re-estimated.
  • If in doubt, Tournaman will choose the lower break point. This ensures that no team is "binned" that still had an even only theoretical chance of breaking.

3.2 Automated allocation of teams and judges

After adding teams and adjudicators, from the main window hit <Create / Edit round>.

  1. Select the debating venues you want to use from the list by using the mouse and possibly <ctrl> and <shift>. If you have selected too many or not enough venues, the status report in the lower right corner will indicate it.
  2. Choose your pairing preferences. If you have chosen "Strict WUDC-compliance" during competition set up, Tournaman will offer you only limited choices.
  • Tournaman always uses power-pairing, subject to the parameters you choose. In our view, it can be argued that previously achieved team points don't necessarily give a completely accurate picture of a team's potential future strength. When pairing a round and strict WUDC compliance not enabled, you can choose between different options:
  1. Preserve ranking 'brackets', only pull up teams to fill debates: This option is prescribed by WUDC-rules. It basically means that ranking brackets (ie: the ranking points a team has gathered during a competition) take precedent over position repeats. According to our tests, choosing this option already warrants for a very good distribution of team positions. We recommend to choose this option.
    • You can also take the speaker-points into consideration when powerpairing by checking the box, but this contradicts WUDC-rules.
  2. Tolerate differences of up to 'n' ranking points when it helps avoid positions on which a team has recently debated.
  3. Make avoiding recent positions take absolute priority over powerpairing.
  4. Bubble for break of n teams: If you choose to bubble pair (a.k.a. fold) your competition, simply indicate how many teams are breaking, and Tournaman will pair the rounds so that all teams with a chance to break will be in a "bubble", in debates with a stronger team, a weaker team, and two in between.
    • This option is not WUDC compliant and should only be used when you know what you are doing.
    • At present, the bubble procedure is not yet done fully according to conventional wisdom. We will fix this asap.

Further information on the different pairing modes

  • The pairing procedure is not a special case of any general algorithm, like e.g. genetic optimization. Rather, in order to reduce position repeats within a given bracket the possible degrees of freedom in the choice of teams or positions are determined by combinatorial methods. In cases when there are different possible choices, a timer-based random number generator is used, yielding for all practical purposes a random distribution of teams where possible, and in particular one which is as random as it gets when one agrees to have a computer draw the rounds.
  • When it is necessary to pull up teams from lower ranking brackets in order to ensure 'full' debates, this is done before the assignment procedure runs.
  • If the option 'preserve ranking brackets' is deactivated, position optimisation is given additional priority.
  • If the option 'reduce repeated pull-ups' is activated, only those teams from the next ranking bracket which currently have the lowest number of pull-ups in that bracket are taken into account for pulling up.
  • Powerpairing on speaks within brackets makes the team distribution less random.

Further options

  1. Avoid same-institution meeting of teams: This contradicts WUDC rules. However, sometimes it may be nice not to always hit your buddies from home.
  2. Avoid same-institution adjudication: On turning on this option, Tournaman will allocate judges causing as little conflicts as possible. Since this is not always easily possible, you can further adjust the judge allocation manually.
  3. Make this round a knockout round: Tournaman can also be used to pair final rounds of a competition. This feature is under development. You probably will prefer to draw pairings of final rounds from a hat, as it is customary anyways.
  4. Press <OK>, and Tournaman will generate a preliminary draw according to the conditions you set.

3.3 Manual adjustment of the automated draw

According to the options you chose, Tournaman may offer you only limited options.

  1. Manual judge allocation
    • You can drag and drop judges according to your needs.
    • By right-clicking on any judge, you can swing in currently inactive judges or deactivate judges that were included into the draw.
    • Avoid institution collisions when exchanging/reassigning adjudicators: By default, this option is turned on and prevents you from manually adding conflicts to your draw. However because of other pairing restrictions, sometimes you may wish to add conflicts to your draw. After turning off this option, Tournaman will allows you to generate new conflicts of adjudicators with their teams.
  2. Swing team allocation
    • By right-clicking on any teams, you can swing in teams currently marked as "inactive".
  3. Manual team allocation
    • Exchange teams after drawing: If your tournament policy permits (WUDC certainly doesn't), feel free to exchange teams by drag and drop after a round was created.
    • Team exchange is not permitted under WUDC-rules. Therefore, <Automatically reassign adjudicators on team exchange> will not be available when strict WUDC-compliance has been activated.

3.4 Controlling the draw

You can use the three tabs <Round overview>, <Teams overview> and <Adjudicators overview> to control your draw.

  • The venues are assigned randomly by Tournaman, but in the overviews they are displayed from the top to the bottom room, sorted by ranking points of the teams.
  • Special needs function: Rooms, teams and adjudcators that have been designated as "Special Needs" show on the draw in yellow. Simply drag and drop the venues to the teams and adjudicators that need those venues. When a SN venue has been assigned to a SN team or judge, the flag on the team or judge disappears.
  • You can drag and drop venues as you like.
  1. Tab: Round overview: Displays the position of the teams and their current ranking points, as well as the assigned adjudicators and their current ranking.
  2. Tab: Teams overview: Displays further information on the teams, i.e.: Position in the debate, team name, ranking points, combined speaker points, and the institution.
  3. Tab: Adjudicators overview: Displays further information on the assigned adjudicators in this form:
    • Venue
    • Teams in the room
    • Judge's name
    • Judge's current ranking
    • Judge's institution(s),
    • max: judge repeat indicator for the team in the room that has already seen the judge the most times,
    • total: combined judge repeat for all teams in the room,
    • [Collision] indicates when an adjudicator is about to judge his own team or one he collides with.

3.5 Modify round

  • Use the <Create/edit round> button to modify a round you have created before.
  • <Assign adjudicators> will reassign the adjudicators.

4. Enter results

Result can be entered in two different ways: Either (4.1) on the computer Tournaman is running on, or (4.2) with a webbrowser on a networked computer.
In any case: To enter data, press the button <Enter results> on the main screen. Tournaman will then open the results window, and at the same time start broadcasting a simple website for remote data entry.
If you had previously entered results for that round, those results will be displayed within Tournaman, and can be changed there if necessary (see 4.3).

4.1 Entering results within Tournaman

Whenever there is a lot of data to input in a sequence (team data, points, etc.), the <Return> or <Enter> key takes you quickly from one input field to the next, advancing the selection in associated lists as needed. This really saves you time.
Almost all items in the data entry field are clickable. Here are the different functions:

  • Select debate: Lets you choose the venue you wish to enter data for. Red colour indicates that the data entry has not been completed.
  • Select team: Lets you choose a team you wish to enter data for. Effectively, you may want to use the <Enter> key while someone else reads out the results to you.
  • Team score: This is a double check for the entered speaker points. Enter the rank of the team, NOT the ranking points this translates to.
  • Individual speaker rating: Choose the member of the team you wish to enter points for. Alternatively use the <Enter> key.
  • Substitute team was debating: If a swing team has been debating in a room for a team that didn't show up, results can be entered as decided by the judges. All teams will receive the points they gained, where as the team that was substituted will not receive any points. Example: The swing team replacing team A took a second place. So the teams B, C and D will receive 3, 1, and 0 points respectively, and team A will also be listed as 0 points (and 0 speaker points).
  • Randomise: This option is for testing purposes only. Do not use it during competitions.

4.2 Entering results with a web browser (Network)

4.2.1 Disclaimers

  1. The feature works, but it is a bit complicated. Please do not expect us to explain basics of networking, and find help to set this up.
  2. Please note that the network feature is quite rudimentary. If you use it on e.g. an open network, there is a potential chance that somebody else could get access to you data entry. As unlikely as that may be, please make sure to take precautions, such as e.g. setting up your own network environment. We use a simple router (Belkin Wireless G) to set up an independent [wireless] network, which makes the procedure entirely safe.

4.2.2 Guidelines for entering results

In essence, whenever TM is ready to enter results, it broadcasts a simple html-surface that can be accessed from other computers. The feature works well with at least four client computers (as proven by EUDC Amsterdam), but in theory any number of computers should be possible.
If you are familiar with IP-addresses and such, the next few paragraphs should be easy to understand, otherwise please get help from someone who understands it:

  1. As long as all computers are working within the same network environment, this should work.
  2. To start, in Tournaman, press the <Enter results> button, and the "Enter round results" window opens. At this point, TM starts to broadcast.
  3. On any client computer, in the web browser you should be able to open this address: http://localhost:10101/form_venue_select.html
  4. Explanation: The "localhost" only works on the machine that is running TM, on any other computer it needs to be replaced with the IP-address of the machine that is running Tournaman. This will typically be something like "192.1.1.13", and can be set in the router parameters. The ":10101" is a specific port that TM uses. Should the procedure not work, it might be that you have to unblock the port in your firewall setting.
  5. From there on it should be smooth sailing: You choose a venue, click <OK>, and can enter the results of that venue. Note that <Tab> works to jump between the fields. The form also calculates the sums for you and does a number of double-checks. Try it out! It should not allow you to enter implausible results.
  6. Save your data entry by clicking <OK> again. It should then show in TM as well.

4.2.3 Display entered results on a web browser

You can also automatically show entered results for that round, simply point your browser to http://localhost:10101/form_current_results.html. This page refreshes every few seconds, and shows you the data that has been entered before.

4.2.4 Known issues

The mechanism is relatively rudimentary, but safe. It sometimes happens though, that a venue cannot be edited through html. This happens in two cases:

  1. If TM is set to "Enter results" and not "Browse mode", the venue that is currently active will be blocked for external data entry. If you set TM to "Browse mode", that should not happen.
  2. Sometimes, a venue will be blocked by TM for safety reasons, such as if the data entry has not been done correctly before, and therefore there would be a danger of incorrect entry. In that case, it's easiest to simply enter the data in TM itself, or you use method 1 above to unblock the room again.

4.3 Correcting results

Should you find an error of data entry of a previous round, use the button <Select other round> on the main screen. Go to the round in which the error occured, correct the results using <Enter results>, and go back to the last completed round. Tournaman will automatically update all relevant files and overviews. Also, Tournaman will use the corrected result to calculate the total points of the team for later rounds.

  • Example: If you want to correct a data entry in Round 2 of the competition, choose "Number of completed rounds: 1".

4.3 Double-checking data entry

To check results quickly, enable the "Browse mode". This feature allows you to quickly double check entered results by using the <up> and <down> keys. This can be done very quickly, and helps to avoid mistakes.

5. Export round data

5.1 Printing ballots

  • When creating a new competition, Tournaman automatically copies the file "generic ballot.rtf" into your competition folder. * The program then uses this file to automatically create ballots for easy printout.
  • After pairing a round and clicking <OK>, Tournaman automatically exports the file "Ballot sheets n.rtf" into the folder of round n in your competition folder. You should be able to open and print this file with any word processor.
  • Printing advice: Please keep in mind that printing ballots takes some time. We advise you to use a fast (laser) printer. In competitions with little time to spare, this can lead to quite some pressure.
  • Customise the template: We advise you to keep the file "generic ballot.rtf" unchanged. If you want to customise it, make sure that all entries starting with "#" stay unchanged.
  • Compatibility: "generic ballot.rtf" should be compatible with any word processor.

5.2 Printing a round overview

  • When creating a new competition, Tournaman automatically copies the file "round overview.rtf" into your competition folder. The program then uses this file to automatically create a round overview.
  • After pairing a round and clicking <OK>, Tournaman automatically exports the file "Round overview n.rtf" into the folder of round n in your competition folder. You should be able to open and print this file with any word processor.
  • Customise the template: We advise you to keep the file "round overview.rtf" unchanged. If you want to customise it, make sure that all entries starting with "#" stay unchanged.
  • Compatibility: "Round Overview.rtf" should be compatible with any word processor.

5.3 Generate PowerPoint slides

  • When creating a new competition, Tournaman automatically copies the file "round presentation template.ppt" into your competition folder. By using the button <Create round slides> after pairing a round, Tournaman exports your draw data into pre-customized PowerPoint™ slides.
  • Customise the template: You can customise the file "round presentation template.ppt" in any way you like. In order to function properly, the field functions indicated by a "#" should not be changed.
  • At present, Tournaman does not automatically replace the competitions name on the template, this has to be altered manually on the slide master using PowerPoint™.
  • After altering the template, please do not forget to test it prior to the tournament.
  • "round presentation template.ppt" has been tested to work with Microsoft PowerPoint™ (versions 2000, 2003 and 2007). * In order to work, Microsoft PowerPoint™ must be installed on your computer.
  • Field functions in detail: "round presentation template.ppt" uses certain placeholders for the data supplied by Tournaman. These are indicated by the sign # and must not be changed. Also, the filename "round presentation template.ppt" must not be changed.
    • You only need one template slide containing information on the venues and teams to be formatted to your needs. If you have more venues than indicated on that slide, Tournaman will automatically generate another slide.
    • Placeholders must be put into the original document, NOT on the slide master.
    • The meaning of the field functions
#r round number
#v1 to #vn venue of the debate
#og1, #oo1, #cg1 and #co1 teams debating in #v1 (applies respectively for #v2 etc.)
#j1 adjudicator(s) in venue #v1 (applies respectively for #v2 etc.)
#m motion

5.4 Team tab, speaker tab and statistics

After entering results of a round and pressing <OK>, Tournaman automatically creates the following files in the corresponding "round"-folder of your competition as html-files:

  • The current Team Tab
  • The current Speaker Tab
  • A few useful statistics
  • A documentation of the positions and judges that teams had so far in the competition

All these files can be opened with any browser. Also, they will open in any spreadsheet application for easy customising and printing.

5.5 Further data management

  • Tournament opens the folder that contains your competition.
  • /Registration Data opens the folder that contains data about all the persons registered in you competition.
  • /Current round opens the folder that contains the data for the current round of your competition.

5.6 Automated export function

Every time you click <OK> in the <Edit Teams> or <Edit Adjudicators>, Tournaman automatically exports the updated lists to the sub-folder "Registration data". You can use this data to pass on to the registration desk. Also, registered conflicts are protocolled, so here you find a quick overview.
It is safe to override the warning notice that may appear in new office suites on opening these files. The format used by Tournaman is only a "fake" Excel-format. We know that MS Excel 2007™ may recognize these files as "corrupt", but opens them correctly on override.

6. Data security

Every time you click ok, the current status of your competition is automatically saved. The same applies when you close the tournament or Tournaman as such - every time you restart program and load a competition, it will always open in the state you left it.

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